The plan is to get a score to appear in place of a destroyed object - by just writing it on a textured sprite or quad and fade it over a period of 2-3 secs.
I need to write to the texture, in game, as the score could be between + or - ( 100 to 10000)points, so I can't just make an anim texture and load it with alpha flag.
It's all quite easy to do ( in theory!!) but the problem I'm having is that every time I write a score to a texture I need to then call some form of alphamask routine so that it displays right and I can fade it properly.
I want to just be able to write the score to the texture and viola?! Is there any quick way around this.
Cheers
Stevie
I need to write to the texture, in game, as the score could be between + or - ( 100 to 10000)points, so I can't just make an anim texture and load it with alpha flag.
It's all quite easy to do ( in theory!!) but the problem I'm having is that every time I write a score to a texture I need to then call some form of alphamask routine so that it displays right and I can fade it properly.
I want to just be able to write the score to the texture and viola?! Is there any quick way around this.
Cheers
Stevie