@JFK
Could you code this in a way that it can be tiled (seamlessy) and looped? Then it could be used to generate nice animated textures
Boy I would like to! I think it is possible but it would have to end being animated textures or images.
On the 3D side I have used this code to generate 3D ripples on a mesh with success. The best method seems to be to actually recording the data generated by the algorithm and applying it directly to the mesh sort of like an animated image.
Another plus to this algorithm is that waves are possible as well as flowing water like in a stream.
My goal is to get this all pakaged up in a free app so keep a look out for it :)
Here is a Real-Time 3D example based of the above code in part:
http://members.getgoin.net/~vidiot/programs/water_fx_demo_b1.zipL8r,