EntityColor (white color)
Blitz3D Forums/Blitz3D Beginners Area/EntityColor (white color) Not if it's textured, no. The entity color only tints the textured appearance, so the texture will always show. You can remove a texture from an entity by creating a blank texture and applying that to the entity, like so:
blank=CreateTexture(1,1)
EntityTexture c,blank
blank=CreateTexture(1,1)
EntityTexture c,blank
This does it but then the textures have gone for good, I think:
brush = CreateBrush(255,255,255) PaintMesh mesh,brush
thx it works.
Below a white flash FX:
Below a white flash FX:
Global ENEMY_NOT_COLORED = GetEntityBrush(e) Global ENEMY_COLORED = LoadAnimTexture( "gradient_white_2_black.png",1,1,1,0,5 ) TextureBlend ENEMY_COLORED,3 For frame=0 to 4 EntityTexture e,ENEMY_COLORED,frame,1 next PaintEntity e,ENEMY_NOT_COLORED