is ther any way to turn off the way blitz will refer to the same texture in memory for many textures loaded if its the same name.. meaning
a=loadtexture("test.jpg")
b=loadtexture(test.jpg")
now if you do anything to a then b changes also.. I dont want this to happen.. any way around it?
a=loadtexture("test.jpg")
b=loadtexture(test.jpg")
now if you do anything to a then b changes also.. I dont want this to happen.. any way around it?