Uhm, how do you wrap functions in b3d?
I understand the userlibs part, but how would I write the dll?
Would I just make a list of functions containing function calls for whatever language the original code is made for and make it a dll and make a decls file?
If I'm somehow right, how would I go about doing this?
( by the way, I'm finally going to learn C, C# and C++. Any tips on doing so, etc? )
I understand the userlibs part, but how would I write the dll?
Would I just make a list of functions containing function calls for whatever language the original code is made for and make it a dll and make a decls file?
If I'm somehow right, how would I go about doing this?
( by the way, I'm finally going to learn C, C# and C++. Any tips on doing so, etc? )