The example in the online docs works, but when I tried to texture a Plane with this, the colour doesn't work. It's all grey.
Graphics3D 1024,768,32,0 SetBuffer BackBuffer() cam=CreateCamera() CameraViewport cam,0,0,1024,768 PositionEntity cam,0,10,-20 light=CreateLight(1) LightColor light,200,200,200 enemy=CreateCone(50) EntityColor enemy,205,100,100 EntityShininess enemy,0.7 player=CreateCone(50) EntityColor player,100,205,200 EntityShininess player,0.7 PointEntity cam,player EntityParent cam,player AmbientLight 100,100,100 Grid=CreatePlane(16) GridT=CreateTexture(256,256,1) SetBuffer TextureBuffer(GridT) ClsColor 0,0,0 Cls Color 200,200,255 Rect 32,32,213,213,1 Color 50,50,75 Rect 64,64,128,128,1 SetBuffer BackBuffer() EntityTexture Grid,GridT Espeed#=0.1 PSpeed#=0.1 While Not KeyDown(1) Espeed#=Espeed#+0.01 Pspeed#=Pspeed#+0.01 MoveEntity enemy,0,0,Espeed# MoveEntity player,0,0,Pspeed# UpdateWorld RenderWorld Flip Wend