Hi! I would like to use LoadFont() with a ttf font.
From scanning forum posts, this apparently can be accomplished in Blitz3d if:
(a) The font is in the same directory as the program, and
(b) The filename of the font is the same as the "internal font name".
However, to test this theory I have to know the "internal font name" - and how can I find that out?
Some posts recommend to "double-click the font" to get the internal font name, but when I double-click a font file, I just get Windows - as expected - asking me which program I would like to have open the file.
I tried right-click, "Properties" but got no help there either.
What is this mysterious "internal font name" and where is it hidden?
Thanks!
From scanning forum posts, this apparently can be accomplished in Blitz3d if:
(a) The font is in the same directory as the program, and
(b) The filename of the font is the same as the "internal font name".
However, to test this theory I have to know the "internal font name" - and how can I find that out?
Some posts recommend to "double-click the font" to get the internal font name, but when I double-click a font file, I just get Windows - as expected - asking me which program I would like to have open the file.
I tried right-click, "Properties" but got no help there either.
What is this mysterious "internal font name" and where is it hidden?
Thanks!