Okay, I’m trying to figure out a method of keeping a model animated at a constant speed despite varying frame rates. The ‘Animate’ command seems to move the animation onto the very next frame regardless of the time since the last frame. This means that the animation will play through slower if the frame rate drops.
What I really want to be able to do is have the model animate according to delta time and I’ve come up with the idea of using ‘SetAnimTime’ to do this, however this has a huge drawback. I also need to be able to smoothly transition between two animations as is possible with the ‘Animate’ command but know no other way of achieving this without using ‘Animate’
Has anybody else encountered this and come up with a solution?
What I really want to be able to do is have the model animate according to delta time and I’ve come up with the idea of using ‘SetAnimTime’ to do this, however this has a huge drawback. I also need to be able to smoothly transition between two animations as is possible with the ‘Animate’ command but know no other way of achieving this without using ‘Animate’
Has anybody else encountered this and come up with a solution?