I have a problem, I would like to obtain positions x, y, z, of vertice animated. I have written east code, but it does not work. Somebody like making it, greetings.
;--------------------------------------------------------
Graphics3D 640,480,16,2
SetBuffer BackBuffer()
cam = CreateCamera()
MoveEntity cam,0,35,-50
luz = CreateLight(2)
MoveEntity luz,0,35,-50
personaje = LoadAnimMesh("personaje.b3d")
piel = FindChild(personaje,"Emale02")
Animate piel,1,0.3
child = GetChild(personaje,1)
superf = GetSurface(child,1)
While Not KeyHit(1)
TFormPoint VertexX(superf,1),VertexY(superf,1),VertexZ(superf,1),piel,0
UpdateWorld()
RenderWorld()
Text 10,10,VertexX(superf,1) + " " + VertexY(superf,1) + " " + VertexZ(superf,1)
Text 10,30,TFormedX() + " " + TFormedY() + " " + TFormedZ()
Flip()
Wend
End
;--------------------------------------------------------
Graphics3D 640,480,16,2
SetBuffer BackBuffer()
cam = CreateCamera()
MoveEntity cam,0,35,-50
luz = CreateLight(2)
MoveEntity luz,0,35,-50
personaje = LoadAnimMesh("personaje.b3d")
piel = FindChild(personaje,"Emale02")
Animate piel,1,0.3
child = GetChild(personaje,1)
superf = GetSurface(child,1)
While Not KeyHit(1)
TFormPoint VertexX(superf,1),VertexY(superf,1),VertexZ(superf,1),piel,0
UpdateWorld()
RenderWorld()
Text 10,10,VertexX(superf,1) + " " + VertexY(superf,1) + " " + VertexZ(superf,1)
Text 10,30,TFormedX() + " " + TFormedY() + " " + TFormedZ()
Flip()
Wend
End