Here's the code:
What I'm trying to do is get my sprite soldiers to follow the player. In the actual game they won't do this automatically like in this example I just left it that way for testing. Also you'll notice the cam is not parented to the player and that's because I'm using a smooth follow cam. But anyways. The problem is the sprites either all bunch up or when I'm not going directly in the X direction they don't follow so well. Any ideas?
Thanks
If KeyDown(200) Then MoveEntity player,0,0,-2 MoveEntity cam,0,0,-2 MoveEntity sphere,0,0,-4 For e=1 To MAX_ENEMIES MoveEntity enemy[e]\pivot,2,0,2 PointEntity enemy[e]\pivot,player PositionEntity enemy[e]\pivot,EntityX(enemy[e]\pivot)+Rnd(1,4),tery+6,EntityZ(enemy[e]\pivot)+Rnd(1,2) Next EndIf If KeyDown(208) Then MoveEntity player,0,0,2 MoveEntity cam,0,0,2 MoveEntity sphere,0,0,4 For e=1 To MAX_ENEMIES ;MoveEntity enemy[e]\pivot,-2,0,2 PointEntity enemy[e]\pivot,player ;PositionEntity enemy[e]\pivot,EntityX(enemy[e]\pivot)+Rnd(1,4),tery+6,EntityZ(enemy[e]\pivot) Next EndIf
What I'm trying to do is get my sprite soldiers to follow the player. In the actual game they won't do this automatically like in this example I just left it that way for testing. Also you'll notice the cam is not parented to the player and that's because I'm using a smooth follow cam. But anyways. The problem is the sprites either all bunch up or when I'm not going directly in the X direction they don't follow so well. Any ideas?
Thanks