I am trying to add particle type systems to my game world and I am attempting to use sprites for the particles. Now I have very little actually running in the game world but if I have a fountain type system running for too long everything begins to get choppy and worse and worse fps.
Is there a known problem with sprites not being fully freed when you call freeentity sprite? It seems I had this same issue a long while back. Please somebody help me out.
Is there a known problem with sprites not being fully freed when you call freeentity sprite? It seems I had this same issue a long while back. Please somebody help me out.