Hi
For my new game it is necessary to use Multitexturing but I have encountered a problem when I use a colormap + mask + spheric reflection map. The point is that I cant get the light influencing the colormap...
I use this code which works fine but the effect is like EntityFX 1
multi01 = LoadTexture("models/ships/shared/env_map01.png",64)
multi02 = LoadTexture("models/ships/neu/mask.png")
multi03 = LoadTexture("models/ships/neu/color.png")
EntityTexture transporter,multi01,0,1
EntityTexture transporter,multi02,0,0
EntityTexture transporter,multi03,0,2
TextureBlend Multi01,3
TextureBlend Multi02,3
TextureBlend Multi03,2
I have tried various combinations but the best result I got was that the reflection map was applied to the whole model and the model's side not turned to the light was completly black...
P.S. If I dont use a spher.Map everything works fine!
For my new game it is necessary to use Multitexturing but I have encountered a problem when I use a colormap + mask + spheric reflection map. The point is that I cant get the light influencing the colormap...
I use this code which works fine but the effect is like EntityFX 1
multi01 = LoadTexture("models/ships/shared/env_map01.png",64)
multi02 = LoadTexture("models/ships/neu/mask.png")
multi03 = LoadTexture("models/ships/neu/color.png")
EntityTexture transporter,multi01,0,1
EntityTexture transporter,multi02,0,0
EntityTexture transporter,multi03,0,2
TextureBlend Multi01,3
TextureBlend Multi02,3
TextureBlend Multi03,2
I have tried various combinations but the best result I got was that the reflection map was applied to the whole model and the model's side not turned to the light was completly black...
P.S. If I dont use a spher.Map everything works fine!