I'm trying to figure out how recreate the collision code used Zelda3. I've gotten fairly far with the main bit, but I am wondering how to achieve sliding collision. For instance, if the player is hits a triangle shaped tile on it's hypotenuse what code would i use to move(slide) the player acordingly.
I am currently not using ImagesCollide. Instead I am just checking for each corner of the players collision box for walls, this is allows for the player to automatically go around a block when hitting it half way.
If anyone knows of a way to do this it would be greatly appreciated.
Thanks,
altitudems
I am currently not using ImagesCollide. Instead I am just checking for each corner of the players collision box for walls, this is allows for the player to automatically go around a block when hitting it half way.
If anyone knows of a way to do this it would be greatly appreciated.
Thanks,
altitudems