Is there any particular flag that can be set (or rather unset) to a Sprite or mesh entity to stop it being reflected by a mirror?
Mirror flags?
Blitz3D Forums/Blitz3D Programming/Mirror flags? I don't think so - they're unusable in most situations. You could do two renders - one with the mirror hidden etc.. May be the only way.
It's no big deal. I have a very simple view, just a pitch, the border-wall, a ball and two player craft.
I just thought it would look better for a 'stone-floor' pitch to have a slightly transparent terrain for the floor, but with mirror underneath so it seems the floor is slightly reflective. However, I have shadows too and the shadows are reflected too so they look kinda stupid.
I just thought it would look better for a 'stone-floor' pitch to have a slightly transparent terrain for the floor, but with mirror underneath so it seems the floor is slightly reflective. However, I have shadows too and the shadows are reflected too so they look kinda stupid.