Hi,
Is there a way to make an object bounce backwards at the angle of the normal it just collided with?
e.g. if it hits a surface head-on it would move directly backwards,
Is there also a way of making the colliding object spin in the right direction as if it had hit the normal in real life-
e.g. if the colliding object is facing up (entitypitch compared to normal=+5) at the normal make it spin downwards (entitypitch=-5 compared to pitch of normal)
Is there a way to make an object bounce backwards at the angle of the normal it just collided with?
e.g. if it hits a surface head-on it would move directly backwards,
Is there also a way of making the colliding object spin in the right direction as if it had hit the normal in real life-
e.g. if the colliding object is facing up (entitypitch compared to normal=+5) at the normal make it spin downwards (entitypitch=-5 compared to pitch of normal)