Producing skyboxes!

Blitz3D Forums/Blitz3D Beginners Area/Producing skyboxes!

I`ve used Terragen for producing skybox`s in the past and it produces very realistic renderings for general landscaping.
Howerver I`m looking at producing skyboxes that are much more diverse(fantasy,forest scenes etc..etc)

Has anybody used either BRYCE or VUE D`ESPRIT :-

- Can these packages produce images for use in a skybox?

- how do you rate the 2 pieces of software?

Thanks

GP

You can do skyboxes with ANY rendering software that allows you to set the FoV to 90 degrees (both Vue and Bryce can do that). My personal experiences:

Bryce:

Nice raytracer > nice raytraced water & metal, hard to use. Basically sucks.

* A special thanks goes to Gavin Bell who wrote an earlier tutorial on skyboxes for Gamasutra.com back in October 1998. He mentioned a quirk in Bryce´s FOV camera setting, which would yield unwanted results if you used the typical 90° FOV, he suggests using a 112.5° FOV. That is what will be used here.


http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2986

Vue D'Esprit:

"French" GUI and usage ideology, but produces nice raytraced images. Can do great skies, plants & water. I was a member of the beta team when v2 was in development, so I might be bit biased. :)

http://binarybonsai.com/archives/2003/05/22/skyboxes/

http://www.e-onsoftware.com/Products/vue4pro/?Page=0&PrinterFriendly=1

If these are your choices, I'd choose Vue any day over Bryce.

[EDIT]One day I will read posts properly... do what Mustang says.[/EDIT]