Okay guys i've ran through the tutorial countless times trying to figure out what the heck is wrong and why there is no collision detection... This is the second collision problem i had, the other one was fixed (by luck)...I really need some help to figure out what i am doing wrong, i'd post a snippet of my code but i have no clue where the bug is so here it is:
www.razor.together4eva.com/SpaceInvader3D.zip
Problem: Cannot get enemy bullet to collide with player (hiddencube) hit 4 on the numpad to see the "hiddencube"... I'm trying to delete the enemy bullet type (the one he just hit you with) and the player bullet type (so you cannot fire back after your dead)... i'm also trying to get rid of the guns (freeentity player, freeentity player2)
The collision information is being held in the UpdatePlayer() function, on Row 93...
Please i really need help figuring out my collision bug... I also need to know what i did so i can prevent this bug in the future....
Thanks again for your help!
www.razor.together4eva.com/SpaceInvader3D.zip
Problem: Cannot get enemy bullet to collide with player (hiddencube) hit 4 on the numpad to see the "hiddencube"... I'm trying to delete the enemy bullet type (the one he just hit you with) and the player bullet type (so you cannot fire back after your dead)... i'm also trying to get rid of the guns (freeentity player, freeentity player2)
The collision information is being held in the UpdatePlayer() function, on Row 93...
Please i really need help figuring out my collision bug... I also need to know what i did so i can prevent this bug in the future....
Thanks again for your help!