I’m using 3D Studio Max to try and animate a boned mesh in blitz exporting with b3dpipline. My problem is that I can only animate by first using GetChild and using Animate on handle returned by that, I was told that I need to turn the mesh into the Root of the scene in B3D pipeline/3D Studio, how do I go about making the mesh itself the scene root?
Eg
Instead of having to use this code to animate:
I simply want to animate like this:
Eg
Instead of having to use this code to animate:
Robot = LoadAnimMesh("C:\Documents and Settings\Chewy\My Documents\Models\Marine_Walk.b3d")
b = GetChild (robot,3)
Animate b,1,0.35,0;,100
b = GetChild (robot,3)
Animate b,1,0.35,0;,100
I simply want to animate like this:
Robot = LoadAnimMesh("C:\Documents and Settings\Chewy\My Documents\Models\Marine_Walk.b3d")
Animate Robot,1,0.35,0;,100
Animate Robot,1,0.35,0;,100