is creating a plane, changing the alpha, and putting a texture on it the best way to make simple water? The other question I had was: how do you make the texture behave like water in a lake? I know you can move it like
But how does the TerraED water do it? I have seen it in the demo, and it does a pretty nice job.
repeat Jeronimo#=Jeronimo#+.001 PositionTexture MrBeanTexture,Jeronimo#,0 until I can't handle it anymore
But how does the TerraED water do it? I have seen it in the demo, and it does a pretty nice job.