Hey Everyone,
I am rather new to blitz3D i bought it a few weeks ago and i am having a strange collision problem... For some odd reason when the bullets collide with the enemy, the enemy doesn't disappear and the type does not get deleted... I been struggling and playing with this for a while, and i even had other people play with it for a while... I'm almost to the point now where i'm going to pull out all my hair out of my head because this isn't working... :-(
Anyways here is an s/s of my game:

and here is the source:
http://www.razor.together4eva.com/SpaceInvader3D.zip
I can really use some help here :-(
Row 85 which is inside my updateAlien() function has the if entitycollided() information
Rows 54, 293, 294 contain the EntityType commands
Row 209 is the line that enables the collisions between the two entitytypes...
Thanks again for helping me out and please excuse my poor modelling skills :-( i'm still practicing...
I am rather new to blitz3D i bought it a few weeks ago and i am having a strange collision problem... For some odd reason when the bullets collide with the enemy, the enemy doesn't disappear and the type does not get deleted... I been struggling and playing with this for a while, and i even had other people play with it for a while... I'm almost to the point now where i'm going to pull out all my hair out of my head because this isn't working... :-(
Anyways here is an s/s of my game:

and here is the source:
http://www.razor.together4eva.com/SpaceInvader3D.zip
I can really use some help here :-(
Row 85 which is inside my updateAlien() function has the if entitycollided() information
Rows 54, 293, 294 contain the EntityType commands
Row 209 is the line that enables the collisions between the two entitytypes...
Thanks again for helping me out and please excuse my poor modelling skills :-( i'm still practicing...