I have a small character and a rotating hammer (level hazard). I have an interesting problem that I'm sure is my fault.
If I run straight into the hammer, then my health -1 just as it should.
But, if I stand still in the hammers path and the hammer comes around and hits me, nothing at all happens. The hammer just goes right through me.
What is it with the collision I am doing wrong? I have all the usuals, type, const, collision, entitycollided...
All my other collisions work just fine, object collection and other things like that. Does it have something to do with the character standing completly still?
thanx
If I run straight into the hammer, then my health -1 just as it should.
But, if I stand still in the hammers path and the hammer comes around and hits me, nothing at all happens. The hammer just goes right through me.
What is it with the collision I am doing wrong? I have all the usuals, type, const, collision, entitycollided...
All my other collisions work just fine, object collection and other things like that. Does it have something to do with the character standing completly still?
thanx