I'm working on a game (ad who isn't) and I'm trying to have a 2D sprite character run around in a 3D environment (side-scroller, not a la Jet Set Radio). I know its rather simple to do. I mean, position a 2D sprite in a 3D mesh.
Where the problem resides is that sprite control is limited and slow nativly in Blitz3D. I've been giving sprite libraries a go, but all of them (that I tried) spawn a seperate camera over the primary viewport to be of use to those who need a HUD, so the sprite is always drawn over the 3D mesh.
How can I put a 2D sprite in a 3D mesh and still have all the control of a sprite library?
Where the problem resides is that sprite control is limited and slow nativly in Blitz3D. I've been giving sprite libraries a go, but all of them (that I tried) spawn a seperate camera over the primary viewport to be of use to those who need a HUD, so the sprite is always drawn over the 3D mesh.
How can I put a 2D sprite in a 3D mesh and still have all the control of a sprite library?