I am considering using Giles in the pipeline to produce static meshes for CShop 5.
-I can't find any way to increase the resolution of the lightmap.
-soft lighting doesn't actually use the vertex normals. I have a mesh with some hard edges, some soft curved edges. The lightmapper treats them all like they are soft edges or hard, but does not do both. I'll add that the normals ARE adjusted properly; I am not asking the program to "guess" what I want. So that means I have to go back and touch up the lightmap by hand. :(
-Sometimes when I light a mesh, it goes through the calculation, and then no lightmap appears.
-Some meshes show up completely black, even with an infinite directional light. Some meshes show up with a really bright ambient light, even when no lights are in the scene.
-It would bew nice if there were lighting setups to choose from. I usually use two opposite directional lights, one full-bright, one at half-brightness. Or at least, there should be the option to load meshes without getting rid of the curretn scene lighting. It takes several minutes to set up the lights every time.
-I can't find any way to increase the resolution of the lightmap.
-soft lighting doesn't actually use the vertex normals. I have a mesh with some hard edges, some soft curved edges. The lightmapper treats them all like they are soft edges or hard, but does not do both. I'll add that the normals ARE adjusted properly; I am not asking the program to "guess" what I want. So that means I have to go back and touch up the lightmap by hand. :(
-Sometimes when I light a mesh, it goes through the calculation, and then no lightmap appears.
-Some meshes show up completely black, even with an infinite directional light. Some meshes show up with a really bright ambient light, even when no lights are in the scene.
-It would bew nice if there were lighting setups to choose from. I usually use two opposite directional lights, one full-bright, one at half-brightness. Or at least, there should be the option to load meshes without getting rid of the curretn scene lighting. It takes several minutes to set up the lights every time.