1/2 =0

Blitz3D Forums/Blitz3D Programming/1/2 =0

Graphics 800,600
SetBuffer BackBuffer()

While Not KeyDown(1)
var#=1/2
text 50,60,var#
Text 50,50,1/2
Flip
Wend
End


var#=Float 1/2

1 and 2 are integers. Try:

Graphics 800,600
SetBuffer BackBuffer()

While Not KeyDown(1)
var#=1/2.0
Text 50,60,var#
Text 50,50,1/2.0
Flip
Wend
End


If you want a float result, some part of the equation needs to be a float.

thanks it works now