Hay all.
This is a Q for those of you who have been able to create a window in max.
Ok here is the problem, I have a window texture, at the moment its just two white outlined box's with all black in the middle.
I'm not sure how to texture a quad/plane in max with this texture and then export it so when I load the model into B3D the black area's are invisible, so I can see clean through it.
Loading the texture in code and setting its mask and alpha in code is not an option, this window will be part of a larger model so its all goto come in with one load call.
thanks for any help.
This is a Q for those of you who have been able to create a window in max.
Ok here is the problem, I have a window texture, at the moment its just two white outlined box's with all black in the middle.
I'm not sure how to texture a quad/plane in max with this texture and then export it so when I load the model into B3D the black area's are invisible, so I can see clean through it.
Loading the texture in code and setting its mask and alpha in code is not an option, this window will be part of a larger model so its all goto come in with one load call.
thanks for any help.