If meshes that represent buildings/houses are placed on terrain using an editor such as ALE or TerraED, then I'm assuming everything must be exported out as one mesh. If I want a player to be able to walk inside one of these buildings with no transition, am I still able to accomplish this since the buildings are now basically part of the terrain? Or will I need to place buildings with code in order to allow for this? Or is there an editor that will assist with this?
Also, in order to maintain accurate collision detection, do the parts of a building such as the walls need to be separate entities such as cubes for each wall? If this is the case, then must each separate piece be placed with code or is there an editor to help with this?
Also, in order to maintain accurate collision detection, do the parts of a building such as the walls need to be separate entities such as cubes for each wall? If this is the case, then must each separate piece be placed with code or is there an editor to help with this?