I have been working with Blitz3d for about a year now and have got pretty good at 3d modelling and the like.
I have created quite a few small single level games which in my opinion are okay.
What I really need is help with is larger level design.
I have been looking at games on the PS2 like The Getaway and Driver3, all the Capcom titles etc and want to expand my test levels into something larger.
Suppose I wanted to make a large street level design for each level what would be the most effective tools and how would I start......
ie If for example I used Milkshape, would it be better to create a lot of smaller models and call them in Blitz or would I be better off trying to create the whole "scene" as a single model.
I would like to think I could create the whole static model in one go but it gets pretty cramped whem trying to manipulate a large model. On the other hand smaller models are more difficult to align etc.
Maybe I am trying to simplify something which is just not possible or maybe there are better tools for large level design.
Like I said creating the individual buildings etc etc are not a problem to me but I like the idea of calling one model instead of several.
If I need to purchase better software then fine but I want to get your input. Tools to simplify texturing multiple surfaces, easier manipulation etc are what I am after.
Any suggestions would be appreciated...
I have created quite a few small single level games which in my opinion are okay.
What I really need is help with is larger level design.
I have been looking at games on the PS2 like The Getaway and Driver3, all the Capcom titles etc and want to expand my test levels into something larger.
Suppose I wanted to make a large street level design for each level what would be the most effective tools and how would I start......
ie If for example I used Milkshape, would it be better to create a lot of smaller models and call them in Blitz or would I be better off trying to create the whole "scene" as a single model.
I would like to think I could create the whole static model in one go but it gets pretty cramped whem trying to manipulate a large model. On the other hand smaller models are more difficult to align etc.
Maybe I am trying to simplify something which is just not possible or maybe there are better tools for large level design.
Like I said creating the individual buildings etc etc are not a problem to me but I like the idea of calling one model instead of several.
If I need to purchase better software then fine but I want to get your input. Tools to simplify texturing multiple surfaces, easier manipulation etc are what I am after.
Any suggestions would be appreciated...