Hi
I must admit I'm pretty confused when it comes to texturing - all those different flags and entity/texture blend modes. :/
Anyway, all I want to do is apply 2 texture layers to a mesh but keep the mesh semi-transparent so I can see stuff behind it. This all works nicely until I add the second texture layer, then mesh becomes completely opaque. Here's a simple demo:
Am I missing something or doing something wrong? First time I've messed with this kind of thing. :)
Cheers!
I must admit I'm pretty confused when it comes to texturing - all those different flags and entity/texture blend modes. :/
Anyway, all I want to do is apply 2 texture layers to a mesh but keep the mesh semi-transparent so I can see stuff behind it. This all works nicely until I add the second texture layer, then mesh becomes completely opaque. Here's a simple demo:
Graphics3D 800,600,32 ; Texture 1. tex1 = CreateTexture(128,128) SetBuffer TextureBuffer(tex1) Color 255,0,0 For n = 0 To 127 Step 8 Line 0,n,127,n Next TextureCoords tex1,0 ; Texture 2. tex2 = CreateTexture(128,128) SetBuffer TextureBuffer(tex2) Color 0,0,255 For n = 0 To 127 Step 8 Line n,0,n,127 Next TextureCoords tex2,1 SetBuffer BackBuffer() cam = CreateCamera() PositionEntity cam,0,0,-10 light = CreateLight() ball = CreateSphere() box = CreateCube() EntityColor box,0,0,0 ScaleEntity box,2,2,2 EntityAlpha box,.5 TextureBlend tex1,3 TextureBlend tex2,3 EntityTexture box,tex1,0,0 Color 255,255,255 While Not KeyHit(1) TurnEntity box,0,1,0 If KeyHit(57) Then EntityTexture box,tex2,0,1 RenderWorld Text 10,10,"Press SPACE to add a second texture layer to the cube." Flip(1) Wend End
Am I missing something or doing something wrong? First time I've messed with this kind of thing. :)
Cheers!