Hi guys,
We´re working in a project using max and the b3d pipeline...
we´re trying to get a b&w map to mask between two other maps in blitz3dbrush in max...
Here´s an image of the problem:

The funny thing is that the "custom world" in that image, is compiled with the previus release of blitz, but with the new one I get the same result of the b3d pipeline viewer inside max...
This may be an issue of the b3d pipeline and not blitz, if its so, i apologize for bringing it here...
thanks in advance...
We´re working in a project using max and the b3d pipeline...
we´re trying to get a b&w map to mask between two other maps in blitz3dbrush in max...
Here´s an image of the problem:
The funny thing is that the "custom world" in that image, is compiled with the previus release of blitz, but with the new one I get the same result of the b3d pipeline viewer inside max...
This may be an issue of the b3d pipeline and not blitz, if its so, i apologize for bringing it here...
thanks in advance...