Loopsound

Blitz3D Forums/Blitz3D Programming/Loopsound

Hi!

I've got a sound, Sound Forge says it's a one-shot, so it shouldn't loop. When I play it in Blitz, it loops. :(

So is there a way to tell Blitz NOT to loop the sound?

How do you play the sound ? Perhaps the loop is in your code; could you post it ?

Usually you should do something like:
snd = loadsound("your_sound.wav")
channel = playsound(snd)


http://www.blitzbasic.com/b3ddocs/command.php?name=PlaySound&ref=goto

Sergio.

Im doing:

snd = loadsound("thesound.wav")
playsound(snd)

Try it within a sound channel to see what happens then. You can possibly control it with 'StopChannel' - might have to experiment though.

or, if your project is freeware why not use BASS? Blitz's sound system is pathetic... lol

What is BASS and where do I find it?

It shouldn't loop anyway. Are you using latest version Blitz?

Was using 1.86. 1.87 fixed it.

I had the looping problem with exports from Audio Cleaning Lab (amongst other problems). I ended up passing my wavs through CoolEdit96 (!) which removed the crap info from the wav which caused Blitz to loop.

Sounds like it was an FMOD bug if v1.87 fixed it...