These are some Tipps to reduce the Filesize of your Demos.
Let us assume you have made a nice Demo with lots of BMPs and WAVs and the size is enormous, even when zipped. I guess you are way too lazy to edit your game code to use JPG and OGG instead. The good thing about this is: You don't have to!!!
Blitz checks the file-formats not from the filename extension, but reads the fileheader and recognizes file formats such as jpg or ogg, no matter how the filenames are!
This is why you can convert your BMPs to JPGs (or to PNGs, where nonlossy images are required, usually masked textures or images) and then rename it to .BMP. Blitz will then find the "whatever.BMP", but will recognize and load it correctly as a JPG.
You can do the same with WAV / OGG.
This way I reduced the size of my latest demo from 11 to 6 Megabytes.
Let us assume you have made a nice Demo with lots of BMPs and WAVs and the size is enormous, even when zipped. I guess you are way too lazy to edit your game code to use JPG and OGG instead. The good thing about this is: You don't have to!!!
Blitz checks the file-formats not from the filename extension, but reads the fileheader and recognizes file formats such as jpg or ogg, no matter how the filenames are!
This is why you can convert your BMPs to JPGs (or to PNGs, where nonlossy images are required, usually masked textures or images) and then rename it to .BMP. Blitz will then find the "whatever.BMP", but will recognize and load it correctly as a JPG.
You can do the same with WAV / OGG.
This way I reduced the size of my latest demo from 11 to 6 Megabytes.