TECNO - just to keep you update...

Miscellaneous Forums/Blitz Showcase/TECNO - just to keep you update...

Just two more screenies to keep you update.
I'm actually coding the gameplay which is giving
more than a headache but it's coming good anyway :)





Later!
Paolo.

man, i wish i could create that sort of thing, good work Paolo. i think i might have those screen shots as my desktop picture.

Wow, nice.

WOW Although, the laser seems detached from the gun, but I'm not sure if that's because it's shooting bursts or incorrectly shooting a constant beam :P

Looks like it progresses well. What systems are you using behind the scenes? Any occlusion? What tools to make it etc?

Thanks guys :)

@Bot,
you are right, the laser is still a little out of position.

@MasterB,
The "occlusion" is very simple, I just build my entire level in 3d studio max, but I export it in different pieces (not one big file), then I load the pieces in blitz and I parent them to different pivots, then depending on where you are in the level (inside_area()) I hide or show the pivots ,... I found this technique very useful for indoor scenes :) ... for outdoor I will only use fog to hide far elements (I don't have time to think in a better solution though, ... hmmmm?... may be LOD ...).

Paolo.

Wow Paolo, this game looks great so far! It shows how much blitz is really capable of. Thanks for sharing with us!
Great to hear that I don't have to make some crazy occlusion system to make something big work :D

Very nice texturing, I must say... what about adding some characters to it? :)

This looks top.

It's the beautiful lighting and great attention to detail that makes this look so good. Really looking forward to this.

OH MAN, THOSE SCENES LOOK GREAT!!!!!

--Mike

@Mr. Pickles,
I think (for indoor) is just a matter of cutting your level into different zones before exporting, then just code a smart "showing" "hiding" stuff...:) (but outdoor,... that's difficult...)

@Sybixsus,
yeah, detail in little things make things better... it is as a "must" for any game level... and light, what can anyone say about light? if you are in game development you just have to love light.

@Mike,
What are you doing here man? , go back to your cave to finish that sub-sim ;)

Paolo.