I just wanted to know if Blitz3D natively supports bump-mapping or not? I'm not talking about a second texture to add light and dark details via alpha-blending; I already know it can do that. I'm talking about normal mapping: using a greyscale heightmap texture that gets interpreted as high and low areas along a textured polygon.
I'd immagine one could implement their own solution by drawing meshes in realtime, but I'd rather do it natively if that's an option. I don't think I've seen any tutorials regarding bump/normal mapping.
I'd immagine one could implement their own solution by drawing meshes in realtime, but I'd rather do it natively if that's an option. I don't think I've seen any tutorials regarding bump/normal mapping.