Firstly, I'd really like to apologise for the total lack of 3d knowledge this post will show, but this is the first time I've tried 3d, I've only used 2d up until now and I'm totally lost.
I'd like to write a racing game, but I'm getting stuck trying to figure my way around how to do the 3d.
Using a Terrain doesn't seem right as it seems I can't apply many textures to it (eg. I could do grass for hills, but couldn't use it to do road as well)
A mesh seems the way to go based on the birds demo as you seem to be able to paint it how you like.
Is the right way to go to perhaps make a terrain then overlay it with a road mesh? Do I create everything as meshes perhaps (eg. a land mesh, a road mesh, a car mesh)?
Also, I've read what the documention says about collisions, but I'm not sure how to go about using them to make a car move along a road (particularly a non-flat road)
Do I use a mesh for my car and a mesh for the road?
I'd appreciate any help anyone can give someone with very little 3d knowledge!
:D
Shane
I'd like to write a racing game, but I'm getting stuck trying to figure my way around how to do the 3d.
Using a Terrain doesn't seem right as it seems I can't apply many textures to it (eg. I could do grass for hills, but couldn't use it to do road as well)
A mesh seems the way to go based on the birds demo as you seem to be able to paint it how you like.
Is the right way to go to perhaps make a terrain then overlay it with a road mesh? Do I create everything as meshes perhaps (eg. a land mesh, a road mesh, a car mesh)?
Also, I've read what the documention says about collisions, but I'm not sure how to go about using them to make a car move along a road (particularly a non-flat road)
Do I use a mesh for my car and a mesh for the road?
I'd appreciate any help anyone can give someone with very little 3d knowledge!
:D
Shane