Most of the modeling I do is with 3ds files using Milkshape 3d. In Milkshape I can use the texture coordinate editor to set my textures, Im curious if there is a way to select different textures in blitz 3d, and still have the coordinates apply.
For example, if I were to create 3ds models of players, and wanted to change their uniform / face etc.. without changing the model, could i load separate texture files in?
If so, what do you do when your using multiple textures on the same model?
Rob
For example, if I were to create 3ds models of players, and wanted to change their uniform / face etc.. without changing the model, could i load separate texture files in?
If so, what do you do when your using multiple textures on the same model?
Rob