I've just spent the last 24 hours, trying to get a model to be modified to my liking and got some success in the process, but the animation just looks so wrong, and that was following a tutorial.
All I needed was, the player model to run/stand/fly (by moving legs back slightly from standing & have his arms move (not so hard?), I also needed to alter a pre-existing model, because I know my limitations and modeling a human form is quite beond my skills.
Why is it, so hard to have a ready made animated joint/bones that you can just attach a mesh to, esp. for a human, should be the same basic bones for all shouldn't?, so why not have the animated so that (morons like me) can just glue a mesh to the bones.
I was using md2's before I started looking into changing my player to look a bit more like the guy in the game, I am remaking, http://www.atariage.com/software_page.html?SoftwareLabelID=228 .
I also have other worrys too like what happens when the animation state changes from running to flying for example, do the frames just snap to the fly mode with no soft smooth transition (bit like md2).
Ultimately I'm just so very confused as to why nothing I'm doing is working right, perhaps it's because I'm a coder not an 3d artest, I could get away with simple stuff, it reminds me why I stopped programming in blitz3d for aboat a year. anyway, enough ramble.
All I needed was, the player model to run/stand/fly (by moving legs back slightly from standing & have his arms move (not so hard?), I also needed to alter a pre-existing model, because I know my limitations and modeling a human form is quite beond my skills.
Why is it, so hard to have a ready made animated joint/bones that you can just attach a mesh to, esp. for a human, should be the same basic bones for all shouldn't?, so why not have the animated so that (morons like me) can just glue a mesh to the bones.
I was using md2's before I started looking into changing my player to look a bit more like the guy in the game, I am remaking, http://www.atariage.com/software_page.html?SoftwareLabelID=228 .
I also have other worrys too like what happens when the animation state changes from running to flying for example, do the frames just snap to the fly mode with no soft smooth transition (bit like md2).
Ultimately I'm just so very confused as to why nothing I'm doing is working right, perhaps it's because I'm a coder not an 3d artest, I could get away with simple stuff, it reminds me why I stopped programming in blitz3d for aboat a year. anyway, enough ramble.