Hi Folks,
Does the number of vertices in a model affect speed? I know that number of surfaces hits and I guess to some degree the number of tris. In my previous post http://www.blitzbasic.com/Community/posts.php?topic=35411 I want to build a mesh and the suggestion, for example with a di, is that each face off the di will have four vertices (making 24 in all) despite the fact that sides could share vertices (reducing it to 8).
Any thoughts (or help with my previous post)
Later,
Jes
Does the number of vertices in a model affect speed? I know that number of surfaces hits and I guess to some degree the number of tris. In my previous post http://www.blitzbasic.com/Community/posts.php?topic=35411 I want to build a mesh and the suggestion, for example with a di, is that each face off the di will have four vertices (making 24 in all) despite the fact that sides could share vertices (reducing it to 8).
Any thoughts (or help with my previous post)
Later,
Jes