Hi,
my level editor currently has a grid of 5 * 2000 tiles.
This creates 10000 surfaces and is a nightmare as its sooo slow. I want to implement a single surface system so that the 20 different tile types are basically 20 different surfaces.
The trouble I have is if I add a tile to say the tile1 surface then use wants to change that tile to the tile2 surface how do I remove those 2 tris from the tile1 surface.
I can use PickedTriangle but how do I remove that triangle and it's other quad tris from the surface?
Hoep the above makes sence.
my level editor currently has a grid of 5 * 2000 tiles.
This creates 10000 surfaces and is a nightmare as its sooo slow. I want to implement a single surface system so that the 20 different tile types are basically 20 different surfaces.
The trouble I have is if I add a tile to say the tile1 surface then use wants to change that tile to the tile2 surface how do I remove those 2 tris from the tile1 surface.
I can use PickedTriangle but how do I remove that triangle and it's other quad tris from the surface?
Hoep the above makes sence.