Is there a way when collision detecting to figure out the angle of the polygon or mesh that you are hitting? For example, in my baseball game i want custom homerun fences. It would be nice to have the fence as one mesh, and when the ball comes in contact with the mesh to be able to obtain the angle of the mesh at the point of contact inorder to calculate the bounce off of the wall.
Is this possible?
Rob
Is this possible?
Rob