Hello, I have a craft rotating in 3d space and I want it to fire from the correct point at the correct angle. What is the best way to achieve this?
Would the following be a good (simple) way?
Have the ship and have an extra vertex where the bullet should come from. Then when the ship is rotated the extra vertex is rotated aswell.
Then I just 'read' where the extra vertex is and 'add' a bullet?
I'm also concerned about reading the vertex before the UpdateWorld command is done; should I be?
Any advice appreciated
Marg
Would the following be a good (simple) way?
Have the ship and have an extra vertex where the bullet should come from. Then when the ship is rotated the extra vertex is rotated aswell.
Then I just 'read' where the extra vertex is and 'add' a bullet?
I'm also concerned about reading the vertex before the UpdateWorld command is done; should I be?
Any advice appreciated
Marg