Lee's exporter is a terrific tool but I seem to have hit a snag.
B3D interprets keyframes in a linear fashion; lightwave does it with curves (splines). One problem this causes is feet slipping when the character has motion in his torso. My intended solution was to just keyframe the multiple leg bones in every frame. But here's the rub, when you keyframe multiple bones (in a chain) on every frame the exporter appears to fail to keep up.
Example: when a run cycle that has 4 bones (left/right upper leg/lower leg) key framed on every frame is exported the motion is reduced to virtually no movement, the legs barely shuffle back and forth.
Any suggestions or workarounds that I'm missing?
Thanks!
Dustin
B3D interprets keyframes in a linear fashion; lightwave does it with curves (splines). One problem this causes is feet slipping when the character has motion in his torso. My intended solution was to just keyframe the multiple leg bones in every frame. But here's the rub, when you keyframe multiple bones (in a chain) on every frame the exporter appears to fail to keep up.
Example: when a run cycle that has 4 bones (left/right upper leg/lower leg) key framed on every frame is exported the motion is reduced to virtually no movement, the legs barely shuffle back and forth.
Any suggestions or workarounds that I'm missing?
Thanks!
Dustin