Best way to create a baseball field

Blitz3D Forums/Blitz3D Programming/Best way to create a baseball field

Im curious as to what the most efficient way to create a high quality baseball field would be?

Pitching mound, bases etc, can all be 3d objects put on top of the field, but what would be the best way to detail a plane to make it look like a nice field. using a terrain with a 1024,1024 textured field doesnt look nice. I presume 4 1024,1024 sprites would take up too much memory?

Any suggestions?

I personaly would build it all in a 3d modeller, doing it in code is just not going to look as good.

Check back later tonight :P

What would be the best 3d modeler to use? I want the dimentions to be exact, so it would need the ability to tile obviously but also beable to handle circles and the like.

If it's just the grass you're on about then why not just do a reasonable 256x256 texture and have it tile?

Its not just grass, you have sand as well, and the markings on the field (foul line, batters box etc...)

Lilprog, check your email.

Tom