Im curious as to what the most efficient way to create a high quality baseball field would be?
Pitching mound, bases etc, can all be 3d objects put on top of the field, but what would be the best way to detail a plane to make it look like a nice field. using a terrain with a 1024,1024 textured field doesnt look nice. I presume 4 1024,1024 sprites would take up too much memory?
Any suggestions?
Pitching mound, bases etc, can all be 3d objects put on top of the field, but what would be the best way to detail a plane to make it look like a nice field. using a terrain with a 1024,1024 textured field doesnt look nice. I presume 4 1024,1024 sprites would take up too much memory?
Any suggestions?