Blitz Terrains or Mesh Terrains?

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I'm concerned about Blitz Terrains, are they faster to render than an imported .3ds terrain made in something like ALE? or other applications?

Its gotta get converted to a mesh at some point, wether blitz loads a heightmap and creates the mesh, or an app like ALE does the work... but then apps like ALE optimize the mesh when they export... soooooooooo......

Gimme ALE :)

Blitz terrains have level of detail control, though, whereas a custom terrain wouldn't, unless you were using custom code to achieve this.

i switched do mesh terrain so i will be able to use Tokamak with it ,1000 verts has almost no impact on performance

1000 verts means your terrain is only 33x33 though... Guess it depends what you want it for.

Mesh terrains will always be better than Blitz terrains, except where ease of implementation comes in.

With a mesh terrain you have have much more varied texturing, greater texture detail, and greater ground detail at higher framerates.

It's all in the implementation.