I created a game that takes a map and makes that the groundmap. I told the game to run in fullscreen 800X600
Then I created a sprite that was exactly 800X600 to use as a HUD (I really just wanted to see if Blitz coud draw that fast enough.
It draws it really fast... no question.
But there is serious clipping at the top and bottom and a little bit of clipping at the sides.
So is B3D really using 800X600??? Or is it how I have the sprite positioned.
-RZ
Then I created a sprite that was exactly 800X600 to use as a HUD (I really just wanted to see if Blitz coud draw that fast enough.
It draws it really fast... no question.
But there is serious clipping at the top and bottom and a little bit of clipping at the sides.
So is B3D really using 800X600??? Or is it how I have the sprite positioned.
-RZ