I’m having problems applying a texture to a mesh. The mesh is in B3D format and is a rather complex human figure. The texture is in JPG format. When I execute the LoadMesh and PositionEntity commands without the LoadTexture and EntityTexture commands I can see the mesh fine but when I try to texture it the mesh cannot be seen. The human model has 17 areas where textures can be applied (head, body, lips, etc.) I suspect this may be the problem. When I apply the texture in LightRay 3D I have to apply it to the individual areas. How do I do this in Blitz3D. Also is there any way to save the texture with the B3D file?
m=LoadMesh("mesh.b3d")
tex=LoadTexture("testure.jpg",1)
EntityTexture m,tex
PositionEntity m,0,-4,0
Thanks
m=LoadMesh("mesh.b3d")
tex=LoadTexture("testure.jpg",1)
EntityTexture m,tex
PositionEntity m,0,-4,0
Thanks