Dear all,
When using camera range to move 'into' a 3d model, is there a way of making the interior appear 'solid', (eg. similar to using procedural textures in 3dsmax). I am not talking about backface cull, I want the clipped edge to go across the whole model to give that solid appearance, like cutting a block of cheese in half & looking at it as opposed to cutting in half a hollow cardboard box and looking at it. In medical terms this is called volumetric rendering, I think.
Cheers, Shawnus
When using camera range to move 'into' a 3d model, is there a way of making the interior appear 'solid', (eg. similar to using procedural textures in 3dsmax). I am not talking about backface cull, I want the clipped edge to go across the whole model to give that solid appearance, like cutting a block of cheese in half & looking at it as opposed to cutting in half a hollow cardboard box and looking at it. In medical terms this is called volumetric rendering, I think.
Cheers, Shawnus