Here's my idea:
1. Load a series of frames that make up an animated texture.
2. Apply a texture to a mesh that is of the same dimensions as each frame of animation.
3. Every second or whenever the frame changes, change the internal pointer in the texture to point to one buffer of pixel data.
Textures would be animated without having to go through and re-texture each object!
1. Load a series of frames that make up an animated texture.
2. Apply a texture to a mesh that is of the same dimensions as each frame of animation.
3. Every second or whenever the frame changes, change the internal pointer in the texture to point to one buffer of pixel data.
Textures would be animated without having to go through and re-texture each object!