is thee a way of detecting a 3d sound that has finished? i want to run my object into a wall and get a crunch. but it plays too many times.
3d sound problems
Blitz3D Forums/Blitz3D Programming/3d sound problems Something like this might work:
Global snd=Load3DSound("sounds\bla.wav")
Global chn=0
if Not ChannelPlaying(chn)
chn=EmitSound(snd,p\entity)
endif
Global snd=Load3DSound("sounds\bla.wav")
Global chn=0
if Not ChannelPlaying(chn)
chn=EmitSound(snd,p\entity)
endif