So as not to hijack JP's thread,
I was wondering if anyone knows what exactly happens with this code...
It obviously changes something because the view is skewed, rather similar to some CameraZoom effect...
I was wondering if anyone knows what exactly happens with this code...
It obviously changes something because the view is skewed, rather similar to some CameraZoom effect...
Graphics3D 800,600,32,0 SetBuffer BackBuffer() cam=CreateCamera() CameraViewport cam,0,-200,800,800 sphere=CreateSphere(20) view=1 PositionEntity sphere,0,0,10 While Not KeyDown(1) If MouseDown(1) view=(0-view) Delay 100 FlushMouse EndIf If view=-1 Then CameraViewport cam,0,0,800,600 If view=1 Then CameraViewport cam,0,-200,800,800 UpdateWorld RenderWorld Flip Wend