If I have a data structure...
...and mesh is pickable, I can use camerapick to return the entity...
...is there any way to go from the returned entity ENT to the associated data structure?
for example, to allow me then to set ENT\x# or whatever?
type TYPE_ob field mesh field x#,y# end type
...and mesh is pickable, I can use camerapick to return the entity...
ENT = camerapick(cam,mousex,mousey)
...is there any way to go from the returned entity ENT to the associated data structure?
for example, to allow me then to set ENT\x# or whatever?